Minecraft: Java Edition Snapshot 22w19a tests “Chat Preview” feature, more fixes
Source: Mojang Studios | Twitter
Minecraft: Java Edition, the legacy version of Minecraft that started it all, gains a new snapshot almost every week that gives players a glimpse into the future of Minecraft. A new content update is coming later this year, and Mojang Studios has been tirelessly developing the version ahead of its eventual launch. On Thursday, Minecraft: Java Edition Snapshot 22w19a began rolling out to interested players.
Minecraft’s latest snapshot continues to build on The Wild Update, a major content-packed update released sometime in 2022. It’s not the most exciting snapshot for most players, aside from a handful of bugfixes and small changes, but those mired in the technical or creative side of Minecraft may be intrigued.
The main feature of this release is none other than chat preview, a new feature that servers can now test through this snapshot, which allows a server-modified chat preview to appear above the window editing chat for players. Mojang Studios’ infamous PC game also gets a handful of other command line changes, and more.
In case you missed it, Minecraft: Bedrock Edition Beta 1.19.0.32 is also out, alongside the news that some features originally slated for release with The Wild Update have now been removed, such as fireflies.
The full changelog for Minecraft: Java Edition Snapshot 22w19a includes:
Changes
- Guardians and Iron Golems now ensure they spawn on top of something solid
Technical updates
- Servers can now enable chat preview, which displays a server-controlled preview above the chat edit box
- Changes to location and placement controls
- Point of interest tags
Chat Preview
- Servers can enable chat preview by setting
previews-chat=true
inserver.properties
- When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
- This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
- Chat preview sends chat messages to the server as they are typed, even before they are sent
- The server then returns the styled preview in real time
- This allows servers to apply dynamic message styles while still allowing secure chat signing
- A warning screen appears on the client when connecting to a server with chat preview, and it can be globally disabled in chat settings
- Dynamic chat styling can also be controlled by the server, although this is only signed when chat preview is enabled
- Customers may prefer to always display the original signed message by enabling “Show only signed chat” in the chat settings
Orders
- Added
template
subcommand toplace
ordered locate
command moved tolocate structure
,locatebiome
moved tolocate biome
- Added
locate poi
- Servers will now also send an additional icon and MOTD packet after a player logs in
- This allows servers with
enable-status=false
to set an icon and MOTD for players who log in successfully
- This allows servers with
place
model- the
place
the command can now also place models at a given location - Syntax:
place template [pos] [rotation] [mirror] [integrity] [seed]
*
place template
works like using the load button in the UI for a structure block- Settings:
template
: The namespaced identifier of a model (“structure block file”) to load and placerotation
: The rotation to apply (if omitted,none
is used)mirror
: The mirroring to apply (if omitted,none
is used)integrity
: The integrity value of the structure between 0 and 1seed
: The seed to use for random degradation when integrity is less than 1
- the
Types of points of interest
- Deleted
unemployed
andnitwit
point_of_interest_type
s - Tag added
point_of_interest_type/acquirable_job_site
for all construction sites sought by villagers without a profession - Tag added
point_of_interest_type/village
for points of interest that are part of the village - Tag added
point_of_interest_type/bee_home
for all POIs targeted by bees
Bugs fixed
- Players cannot jump off the edge of blocks when sneaking if they have a block above
- The Sculk sensor constantly receives vibrations when it is next to a large powered dripleaf
- Tadpoles hatch inside adjacent blocks, causing them to suffocate and die
- Frogs often get stuck under water lilies
- Guardian sniffing behavior continues after being distracted
- Guardian disappears when away
- Mine shafts can cross ancient cities
- The guardian is not angry when hit by a fireball
- Guardian “Nearby Closest” sound is not used
- Guardian can stop chasing a target they just roared at
- Guardian does not face the direction it fires the Sonic Boom attack
- Guardian summoned from spawn egg suddenly loses AI
- Warden’s Sonic Boom can’t hurt Ender Dragon, it only knocks it back
- Guardian spawns in blocks that don’t have collision
- Guardian cannot spawn on a single layer of snow like other mobs
- Sculk sensors and guardians detect when a player is wielding a shield
- Guardian’s ranged attack is no longer affected by game difficulty
- Dying to the Guardian’s sonic boom does not count as the Guardian’s death
- Goalkeeper froze and stopped being hostile towards the player
- “Invalid signature for profile public key” when trying to open a single player world
- Game crashes when loading pieces consisting of puzzle blocks
- Guardian can be pushed by explosions when emerging
/give @s goat_horn
gives unregistered goat hornjava.lang.IllegalArgumentException: Name and ID cannot both be blank
- When passive mobs take damage from Guardian’s Sonic Boom, they will not flee in panic
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